Small Town: Vûyà Bàlochû Mîze

Vûyà Bàlochû Mîze

Vûyà Bàlochû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceVu̹chi Bu̽su Empire
Sub ProvencePp-66csăd Zone
RegionKrö He Heathland
Founded1241
Community LeaderLaird Szyh Glèj Zleg̈m Tresêv
Area4 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation0 m (0 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population968
Population Density242 people per km2 (968 people per mi2)
Town AuraElven High Magic
Naming
Native nameVûyà Bàlochû Mîze
Pronunciation/mɪːˈmulə/ /bəˈloʧʊ/
Direct Translation[guilty] [agreement]
Translation[Not Yet Translated]

Vûyà Bàlochû Mîze (/mɪːˈmulə/ /bəˈloʧʊ/ [guilty] [agreement]) is a subtropical Small Town located in Pp-66csăd Zone, Vu̹chi Bu̽su Empire, within the Warrenese Shogunate.

The name Vûyà Bàlochû Mîze is derived from the Wareneese language, as Vûyà Bàlochû Mîze was founded by Szyh Glèj Zleg̈m, who was culturaly Wareneese.

Climate

Vûyà Bàlochû Mîze has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a cool 17°C (62°F). Vûyà Bàlochû Mîze receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vûyà Bàlochû Mîze covers an area of nearly 4 km2 (1 mi2), and an average elevation of 0 m (0 ft) above sea level.

Overview

Vûyà Bàlochû Mîze was founded durring the early 13th century in fall of the year 1241, by Szyh Glèj Zleg̈m. The establishment of Vûyà Bàlochû Mîze suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Vûyà Bàlochû Mîze was built using the conventions of Wareneese durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Vûyà Bàlochû Mîze is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Vûyà Bàlochû Mîze is is constructed arround a semi-circular premissive cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Vûyà Bàlochû Mîze's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Vûyà Bàlochû Mîze is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Vûyà Bàlochû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vûyà Bàlochû Mîze.

Vûyà Bàlochû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vûyà Bàlochû Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vûyà Bàlochû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vûyà Bàlochû Mîze's public wards, blessings, and other arcane systems.

Vûyà Bàlochû Mîze possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Vûyà Bàlochû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Vûyà Bàlochû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Vûyà Bàlochû Mîze's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Vûyà Bàlochû Mîze sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Leshy, Leaf near Vûyà Bàlochû Mîze are known to be quite timid.

Vûyà Bàlochû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Illusion energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3901 m2
    • Cattle and Similar Creatures: 242
    • Poultry: 2904
    • Swine: 193
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 96

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 13
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

283 of Vûyà Bàlochû Mîze's population work within a Foundational Occupation.

647 of Vûyà Bàlochû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 38 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, Vûyà Bàlochû Mîze was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vûyà Bàlochû Mîze lost 253 people, 132 livestock, and 78 buildings. The conflict ended after roughly 182, when members of Vûyà Bàlochû Mîze's militia enacted an operation to train a specific solgiers group for an upcoming operation. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with the defense of the fortification against a siege, which ended in a crushing defeat for Vûyà Bàlochû Mîze's forces. The war is remembered in legend by Vûyà Bàlochû Mîze's bards, historians, and legend keepers.

History